FLIGHT SIMULATOR 2024 : MODE CARRIÈRE - Gameplay FR
Flight Simulator 2024: A Buggy Launch and First Impressions of the Career Mode
A Problematic Launch and Initial Setup
apparemment c'est une galère monstrueuse au lancement
- The video begins with the creator, Galaxy 42, addressing the audience on the launch day of Microsoft Flight Simulator 2024, November 19th. He immediately highlights the game's troubled launch, describing it as a "monstrous mess." He shares his personal experience of the game taking about an hour to load on his Xbox Series X. He also attempted to launch it on PC, but the process stalled at 97%, forcing him to resort to the console version for this initial look. This sets the tone for the video, establishing that while the content's purpose is to explore the new features, it is framed within the context of significant technical difficulties that are plaguing the game's release, a point he mentions is being widely discussed on social media.
- The creator proceeds with the initial setup, which includes creating a pilot avatar. He walks through the customization options, such as choosing a face, body type, clothing, helmet, glasses, and even a co-pilot. He opts for a lighthearted approach, joking about choosing a slimmer avatar than his real-life self for fun. He also selects a voice for his pilot from the available options. This segment, while functional, is punctuated by his awareness of reported bugs; he mentions rumors of players getting stuck even at this character creation screen, reinforcing the launch's instability. The setup concludes with him naming his pilot "Galaxy 42" and expressing slight confusion that the game's audio prompts are in English despite his system being set to French.
Anticipating New Features and a Personal Geographic Discovery
il y a vraiment il y a ma ville en plus là-dedans
- The creator transitions to discussing the anticipated new features of Flight Simulator 2024, based on his research. He is particularly excited about the rumored ability to exit the aircraft, which he finds incredible. He also notes the introduction of new mission types, such as search and rescue operations, and a wider variety of aircraft including helicopters. He acknowledges that the 2020 base game was already visually stunning, but expects the 2024 version to be a significant step up. This part of the summary serves to outline the promised advancements that form the core appeal of the new release beyond the current technical problems.
- The video then moves to the career mode's starting screen, where the player must choose a location in the world to begin their pilot journey. The creator, being French, naturally looks at France. To his astonishment, he finds his own region and even his hometown, Roche-la-Molière, and the larger city of Saint-Étienne, rendered in the game's world. He zooms in on the map with growing excitement, recognizing specific landmarks like train stations and schools. This moment becomes a powerful personal testament to the game's scope and detail, as he is visibly stunned and emotionally affected by seeing a highly detailed digital recreation of the area he knows intimately. He decides to start his career at the nearby Andrézieux-Bouthéon Airport, a location he is familiar with.
First Flight Tutorial and Overwhelming Novelty
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- Upon selecting the airport, the game introduces the player to Emmanuel, the owner of the local aero club, who serves as the instructor for the first tutorial flight. The creator's lack of aviation knowledge is a recurring theme; he openly admits to being a complete novice who has never flown a plane in real life and has no desire to. This positions him as an everyman player experiencing the simulation from a beginner's perspective. The tutorial begins with basic ground operations: he is instructed to walk around the Cessna 172, the training aircraft, and then board it. The creator notes the aircraft's modern "glass cockpit" instrumentation and 180 horsepower engine, as explained by Emmanuel.
- The actual flight tutorial is where the creator's inexperience becomes most apparent. He is guided through starting the engine, taxiing to the runway, and performing a takeoff from runway 35. He comments on the accessibility of the controls, noting he is playing with a standard Xbox controller rather than a flight stick or yoke. The instructions are detailed, covering procedures like releasing the parking brake, applying full throttle, and managing climb speed at 75 knots. The creator finds the controls, especially the yoke, to be extremely sensitive, leading to some clumsy initial maneuvers. He relies entirely on the game's step-by-step guidance, following prompts to adjust throttle and manage the aircraft's pitch and bank during a standard left-hand traffic pattern around the airport.
Managing the Aircraft and Initial Visual Impressions
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- During the climb and circuit, the creator struggles with maintaining proper bank angle and airspeed, receiving corrective feedback from the in-game instructor. He is instructed to retract the flaps after takeoff, a task the game handles for him in this tutorial, which he appreciates given his novice status. Despite the struggle with flight mechanics, his attention is repeatedly drawn to the visual presentation. He expresses strong positive impressions of the game's graphics, even though he is playing in 30 frames-per-second on Xbox. He comments on the beautiful weather, clouds, and the detailed view of the countryside below, stating that it feels like the game is going to be a visual feast.
- The flight continues with the goal of reaching 2800 feet above sea level. The creator experiments with the throttle to control speed, noticing the engine RPM indicators. He is reminded to enjoy the view, and upon looking down, he is again impressed by the detailed rendering of the airport from the air. He switches to an external camera view to better appreciate the aircraft and the scenery, calling it "incredible." The mission concludes with a simple flyover, and the creator notes that this was an extremely basic introductory flight, which is fitting for the tutorial's purpose. He lands back at the aero club, completing the first objective.
Post-Flight and Introduction to the Career Progression System
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- After the flight, the instructor, Emmanuel, congratulates the creator on his first successful flight and directs him to the office to review his career path. The game transitions to a certification screen displayed on a virtual laptop. Here, the core progression loop of the new career mode is introduced. The ultimate goal is to earn a Private Pilot License (PPL). To achieve this, the player must complete a series of training lessons that cover various aspects of flight, from camera controls to advanced maneuvers. The creator recognizes this structure from the training modules in the 2020 version, which he used to familiarize himself with the game's systems.
- The interface shows that the creator has 5000 starting credits. The PPL exam itself costs 2000 credits to attempt. The emphasis is placed on the importance of thoroughly completing all recommended training lessons before attempting the official exam to avoid failure. This system adds a structured, goal-oriented layer to the simulation, moving beyond free flight and into a simulated pilot career with tangible milestones and prerequisites. The creator expresses satisfaction at having completed his first flight but also a tinge of disappointment that the tutorial route didn't allow him to freely explore the detailed rendition of his hometown that he saw on the map earlier.
Technical Struggles Persist and Future Plans
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- The creator attempts to start the first official training lesson (camera basics), but the game freezes during loading, throwing him back to the dashboard. This serves as a stark reminder of the persistent technical issues. He reiterates that the loading times are unacceptably long and confirms that the development team has acknowledged the problem, stating that such delays are not normal. He expresses hope that patches will resolve these issues soon, possibly by the next day. This segment underscores that the impressive potential of the career mode and visuals is currently hamstrung by significant performance and stability problems at launch.
- To conclude the video, the creator thanks his audience for watching this first look. He states that due to the technical problems and his own novice status, he is unlikely to create a full "Let's Play" series for Flight Simulator 2024. However, he promises at least one more follow-up video, ideally captured on PC to showcase the game running at 60 frames-per-second. He also teases upcoming content for S.T.A.L.K.E.R. 2. His primary motivation for returning to the sim is clear: he desperately wants to properly explore and fly over the highly detailed recreation of his home region, which he found so compelling. The video ends as he tries to relaunch the game, only for it to get stuck at 0% loading, providing a final, frustrating exclamation point on the launch day experience.
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FLIGHT SIMULATOR 2024 : MODE CARRIERE - Gameplay FR ↗
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